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Frostbite rules - Beta-tests

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Collin KELLY
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Joined: 21 Oct 2006
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PostPosted: Thu Feb 14, 2008 1:00 pm    Post subject: Frostbite rules - Beta-tests Reply with quote

Has everybody got their dufflecoats and moon boots? I told you it would get cold. Very Happy

To prepare the troops to the harsh conditions ahead, we will be releasing rule modules for AT-43 that will be officially published in Operation Frostbite.

This topic has been opened to discuss them. Hopefully we'll be able to keep the rule coming every week with additions to test.

Do not hesitate to post your impression and most importantly your test reports.
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blkdymnd
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PostPosted: Thu Feb 14, 2008 2:21 pm    Post subject: Reply with quote

First off, I can't wait to test this one (for those that don't have the CHO yet):

Combat drill: "Fire at will!"
Once per round each hero can spend 1 LP to give, ,the "Fire at will!" combat drill to an infantry unit he leads and which will not move this round. The rate of attack of the unitīs ranged weapons is doubled until the end of the unitīs activation.

I'm glad this is hero only and I think it's going to be a lot of fun. Especially for a Krasnye unit that can get dug into some cover and won't have a reason to move.

Does this work for special weapons also? Will a Soldaty unit be able to double their RPG rate of fire? If so, this will be really fun Smile
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Qchem
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PostPosted: Thu Feb 14, 2008 2:32 pm    Post subject: Reply with quote

blkdymnd wrote:
Does this work for special weapons also? Will a Soldaty unit be able to double their RPG rate of fire? If so, this will be really fun Smile


Why wouldn't it? It's a ranged weapon...
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blkdymnd
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PostPosted: Thu Feb 14, 2008 2:32 pm    Post subject: Reply with quote

I know, but it just seems... i don't know... like xmas to red blok players Smile
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themachine



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PostPosted: Thu Feb 14, 2008 2:45 pm    Post subject: Reply with quote

How about a wendigo unit led by Cornelius!!!
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Saramin



Joined: 28 Jan 2008
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PostPosted: Thu Feb 14, 2008 3:12 pm    Post subject: Reply with quote

that is a good question since Cornelious can not participate in a maser strike.
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Havoc



Joined: 30 Dec 2006
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Location: Stockholm, Sweden

PostPosted: Thu Feb 14, 2008 3:16 pm    Post subject: Reply with quote

Fire at Will seems a bit to powerful on the paper. I would prefer if it gave a more modest effect. I would suggest replacing the effect with giving the weapons and additional reroll of all failed to hit tests. That is good enough for one LP.

I'm also not that fond of increasing the power of heroes in general, but that is more of a preference thing.

I'm also a bit worried that giving to many options for LP use will make the Therian routines less special. Therians need to be able to get more powerful effects from LP than the other armies.

How long do we have to test these rules before the book is sent to the printer?


Last edited by Havoc on Thu Feb 14, 2008 3:33 pm; edited 1 time in total
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methoderik



Joined: 19 Dec 2006
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PostPosted: Thu Feb 14, 2008 3:22 pm    Post subject: Reply with quote

Quote:
Fire at Will seems a bit to powerful on the paper.


As this only will apply to Hero led units, it does not seem as powerful as I first thought.

I really like the advance behind vehicle rule. It was needed, and really throws back to some good old Military tactics.

Hey Collin if these rules test positive and make it into the new book, will they be used for all AT43 games, or just the new campaign specific book games?
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Havoc



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PostPosted: Thu Feb 14, 2008 3:28 pm    Post subject: Reply with quote

methoderik wrote:
As this only will apply to Hero led units, it does not seem as powerful as I first thought.


That fact makes it even more problematic for me. You will more or less be forced to take an infantry hero to be competitive, and having multiples of them would be even more preferable.
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OB-RT-NH-DS
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PostPosted: Thu Feb 14, 2008 3:44 pm    Post subject: Reply with quote

Oh yes, wendigo's can finally get the amount of shots they should have had Very Happy Total destruction of enemy units Twisted Evil
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Aftermath



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PostPosted: Thu Feb 14, 2008 3:45 pm    Post subject: Reply with quote

Since advancing behind an AFV requires a Take Cover order to work, it would make sense to me to alter the results of the cover saves a little:

1 or 2 rolled: Infantry fighter takes the hit as normal.
3 or 4 rolled: The Impact is located on the covering AFV instead of the infantry fighter, and location and damage are rolled as appropriate.
5 or 6 rolled: Near miss; the damage is negated.
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artOwar



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PostPosted: Thu Feb 14, 2008 3:46 pm    Post subject: Eject! Reply with quote

Does anyone else find the Eject! drill confusing. In the first sentence it's stated that for 1LP the hero can eject and be placed wherever you want on the battlefield Very Happy . Then the next sentences go into placing the template and moving only 10cm randomly Crying or Very sad .
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OB-RT-NH-DS
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PostPosted: Thu Feb 14, 2008 3:50 pm    Post subject: Re: Eject! Reply with quote

artOwar wrote:
Does anyone else find the Eject! drill confusing. In the first sentence it's stated that for 1LP the hero can eject and be placed wherever you want on the battlefield Very Happy . Then the next sentences go into placing the template and moving only 10cm randomly Crying or Very sad .
You place him where you want, but then you see where he deviates from that point. So the hero doesn't wind up exactly where you want them, but close.
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Qchem
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PostPosted: Thu Feb 14, 2008 3:55 pm    Post subject: Reply with quote

Aftermath wrote:
Since advancing behind an AFV requires a Take Cover order to work, it would make sense to me to alter the results of the cover saves a little:

1 or 2 rolled: Infantry fighter takes the hit as normal.
3 or 4 rolled: The Impact is located on the covering AFV instead of the infantry fighter, and location and damage are rolled as appropriate.
5 or 6 rolled: Near miss; the damage is negated.


This seems a little complex compared with the streamlining of the rest of the game. As the AFV is in the Zone of Fire it's going to be taking the first impact from (nearly) every salvo anyway, is this enough? Only testing will tell for me.
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JestersPlayhouse



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PostPosted: Thu Feb 14, 2008 4:10 pm    Post subject: Reply with quote

I think a better version of the "fire at will" would be to increase the re-roll for the unit. This at least keeps the fire power down and represents units aiming.
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Saramin



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PostPosted: Thu Feb 14, 2008 4:14 pm    Post subject: Reply with quote

actually I woulf think Fire at Will would allow either the ability to shoot any time durring an enemies movement while on overwatch, or the ability to fire at differnt targets within the unit (not just support weapons)
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FOXHOUND



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PostPosted: Thu Feb 14, 2008 4:19 pm    Post subject: Reply with quote

I like the new "fire at will" combat drill. Most games have been really AFV heavy especially in death match type of games so the fire at will makes infantry stronger and more viable. Even in scenarios infantry are getting run over and blasted with mortar blasts constantly. This helps. Just my opinion.
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themachine



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PostPosted: Thu Feb 14, 2008 4:35 pm    Post subject: Reply with quote

Maybe I will get Freezer now . . . to go with my Kaptars and their sniper rifles!!!
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MikeZ



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PostPosted: Thu Feb 14, 2008 4:48 pm    Post subject: Reply with quote

Combat drill: "Fire at will!"

The doubling of dice is highly impractical for some units. If a max size unit of Anokongas are fielded with a hero, that means they would be rolling 72 dice.

This also interacts poorly with the sniper ability. As snipers are already unable to move, this doesn't offer any additional penalty other than a need for a hero. Meanwhile, the ability to double the output of sniper rifles will decimate the battlefield.

Ultimately, the balance of this rule will depend on the type of heroes that a race has and the type of units that they can lead.

Addition to the cover rules: "Advancing behind an armored fighting vehicle"

This rule doesn't address the current questions about what happens when a unit is behind an AFV.

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Last edited by MikeZ on Thu Feb 14, 2008 4:48 pm; edited 1 time in total
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Havoc



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PostPosted: Thu Feb 14, 2008 4:48 pm    Post subject: Reply with quote

themachine wrote:
Maybe I will get Freezer now . . . to go with my Kaptars and their sniper rifles!!!


This is what I don't like. As soon as we get these rules *all* sniper units will have a hero. It will not be a choice any more if you want to stay competitive.

Giving the unit an additional re-roll is much more reasonable. It will still be very powerful in some situations but not something you will be forced to to maximize the use of if you want to win.

It would also interact better with sniper weapons. You already stand still but with the high accuracy of the sniper weapons you also won't gain that much from the re-roll.
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