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Supaplex

Joined: 28 Sep 2007 Posts: 402 Location: Russia
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Posted: Tue Oct 28, 2008 8:34 am Post subject: New Rules For Activation Question. |
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The questin is:
i have 2 units of steel troopers. One is 12 men with missles and one 12 men with laser cannons. So 2 cards, one with missle speshial weapon, one with laser cannon. Can i activate the unit with lascanon with card of the other unit? |
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anabasis76deathdealer

Joined: 14 Dec 2007 Posts: 289 Location: Virginia, USA
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Posted: Tue Oct 28, 2008 12:37 pm Post subject: |
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I don't believe you can. If you can differentiate the units by the card then that coresponding unit should be activated. If you have two generic unit cards that do not, however you could pick which one to activate. _________________ "Better dead than red!"
United Nations of Ava - Forces - 11,600 A.P.
Therian/Morphos - Forces - 12,200 A.P. |
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Supaplex

Joined: 28 Sep 2007 Posts: 402 Location: Russia
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Posted: Tue Oct 28, 2008 12:39 pm Post subject: |
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| Ok, some one can post here new rules from errata? |
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Sigma Golem

Joined: 13 Jul 2007 Posts: 2983 Location: Kings Island, Ohio
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Posted: Tue Oct 28, 2008 1:00 pm Post subject: |
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The way I play it.
I have 3 of the same units of Spetsnatz Kommandos in my army list, sgt., flamers(3). Once the second round comes around and these 3 units still stand, I build my activation sequence with the Spetsnatz units and all the other units, as per the rules.
During the second activation I pick my Spetsnatz unit card from my sequence activation and choose to activate any one of the 3 units of Spetsnats Flamer units. Now this can only be done, once per unit. So you could'nt activate the same unit twice.
The only measure I use for the "Same Unit stats", is the special weapon bearers and the amount of special weapons. The flamer card can't activate the rocket launcher card, or vise versa. _________________ Paramount's Kings Island, tear down that POS "Son of Beast" coaster, and build new with American Union Workers!! |
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Sigma Golem

Joined: 13 Jul 2007 Posts: 2983 Location: Kings Island, Ohio
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Posted: Tue Oct 28, 2008 1:11 pm Post subject: |
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| Quote: |
| Ok, some one can post here new rules from errata? |
"Activation Phase" p. 57: "When a player becomes the active player, he reveals the first card in his activation sequence. The corresponding unit is activated. The player declares his actions and resolves them as he goes. If several units may correspond to the card revealed, the active player may choose the one he activates". _________________ Paramount's Kings Island, tear down that POS "Son of Beast" coaster, and build new with American Union Workers!! |
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Havoc

Joined: 30 Dec 2006 Posts: 2089 Location: Stockholm, Sweden
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Blokhead

Joined: 01 Apr 2008 Posts: 2758 Location: Hartland, Michigan, U.S.A.
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Posted: Tue Oct 28, 2008 4:37 pm Post subject: Re: New Rules For Activation Question. |
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| Supaplex wrote: |
The questin is:
i have 2 units of steel troopers. One is 12 men with missles and one 12 men with laser cannons. So 2 cards, one with missle speshial weapon, one with laser cannon. Can i activate the unit with lascanon with card of the other unit? |
No. The special weapon on the card has to match the special weapon on the unit.
EDIT: Damn, just noticed Havoc beat me to the punch. _________________ Your mother is so fat the recursive function computing her mass causes a stack overflow.
"What the Blokhead giveth with one hand, he taketh with the other!" ~SuperCollider |
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Gurth

Joined: 07 Jun 2007 Posts: 478 Location: Zoutelande, Netherlands
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Posted: Tue Oct 28, 2008 5:52 pm Post subject: |
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So isn't this simply a very good reason to not use cards with special weapon stats on them in your activation sequence? I mean, Colin Kelly's reply linked above does not specifically prohibit using officer cards to represent units, and officer cards have no special weapons on them … _________________ … I know all this and more …
Another AT-43 website, which also happens to hold the M.Ind company creation programme |
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Supaplex

Joined: 28 Sep 2007 Posts: 402 Location: Russia
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Posted: Tue Oct 28, 2008 5:52 pm Post subject: |
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Hmmm, am i correct?
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Secondly, if you have a unit with no officer, I assume that it's up to the player whether to use the basic unit card or the relevant special weapons card. Correct?
You usually don't include the officer's card in the activation sequence anyway since you are usually going to need it for LP and Morale checks (though nothing prevents you from doing so). However the card still needs to correspond to the unit. Therefore you will usually use the card with the corresponding special weapon. |
I can use a card with officer to represent a unit with officer and missles?
And if i have 2 units one with lasers and one with missles, both with sergants, and use card with sergants to represent the unit - so i can activate any of them? |
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chillatbmth
Joined: 25 Apr 2007 Posts: 228 Location: Bournemouth England
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Posted: Tue Oct 28, 2008 6:47 pm Post subject: |
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To me sums it up - I would use the unit card whenever possible. _________________ Got the lot and thats no reason to stop |
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Havoc

Joined: 30 Dec 2006 Posts: 2089 Location: Stockholm, Sweden
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Posted: Tue Oct 28, 2008 7:25 pm Post subject: |
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| Supaplex wrote: |
| And if i have 2 units one with lasers and one with missles, both with sergants, and use card with sergants to represent the unit - so i can activate any of them? |
Yes, but I also think that if a unit loses its sergeant you will not be able to activate it that turn (with a sergeant card) and next turn you will have to replace the sergeant card with the unit card.
Anyone else got an opinion on this? |
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fee_weasel
Joined: 07 Jul 2007 Posts: 161
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Posted: Tue Oct 28, 2008 7:42 pm Post subject: |
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| Havoc wrote: |
| Supaplex wrote: |
| And if i have 2 units one with lasers and one with missles, both with sergants, and use card with sergants to represent the unit - so i can activate any of them? |
Yes, but I also think that if a unit loses its sergeant you will not be able to activate it that turn (with a sergeant card) and next turn you will have to replace the sergeant card with the unit card.
Anyone else got an opinion on this? |
Along the same line of thinking how about if you use the laser gun card and your laser gunner(s) get killed before activation could you activate? Just curious the same as Havoc. For the record I don't agree with Colin's ruling on the one card can represent more than one unit. _________________ Play 'em if you got 'em. |
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anabasis76deathdealer

Joined: 14 Dec 2007 Posts: 289 Location: Virginia, USA
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Posted: Tue Oct 28, 2008 7:48 pm Post subject: |
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Or how about this...You use the card that actually represents the unit (with the appropriate special weapons) and have a little freaking accountabilty when you discover you made a tactical mistake in arranging you activation sequence...perish the thought! _________________ "Better dead than red!"
United Nations of Ava - Forces - 11,600 A.P.
Therian/Morphos - Forces - 12,200 A.P. |
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Black Knight

Joined: 27 Aug 2007 Posts: 162 Location: Washington, DC, USA
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Posted: Tue Oct 28, 2008 7:50 pm Post subject: |
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Or even better...have a rule that requires you to activate the right unit!
What a silly ruling. |
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OB-RT-NH-DS Sentinel


Joined: 21 Oct 2006 Posts: 5873 Location: Prospect Heights IL (Games Plus)
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Posted: Tue Oct 28, 2008 8:12 pm Post subject: |
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| anabasis76deathdealer wrote: |
| Or how about this...You use the card that actually represents the unit (with the appropriate special weapons) and have a little freaking accountabilty when you discover you made a tactical mistake in arranging you activation sequence...perish the thought! |
I will vote for that. _________________ And now we dance like soldiers on the battlefield the only triumph in a moment of glory Crack your
head open and sue somebody Cop a feel on a punk rock girl in bondage pants |
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Battle_Monkey_Kyle

Joined: 21 Feb 2008 Posts: 2057
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Posted: Tue Oct 28, 2008 8:25 pm Post subject: |
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| Ruling made to simplify things, just makes things more confusing. Way to go. |
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Havoc

Joined: 30 Dec 2006 Posts: 2089 Location: Stockholm, Sweden
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Posted: Wed Oct 29, 2008 12:20 pm Post subject: |
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| fee_weasel wrote: |
| For the record I don't agree with Colin's ruling on the one card can represent more than one unit. |
This is not a ruling by Collin but one of the few erratas for AT-43. |
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Havoc

Joined: 30 Dec 2006 Posts: 2089 Location: Stockholm, Sweden
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Sigma Golem

Joined: 13 Jul 2007 Posts: 2983 Location: Kings Island, Ohio
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Posted: Wed Oct 29, 2008 12:37 pm Post subject: |
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this system takes honesty and common sense. If your steel troops, 3 laser gun special weapons die before you activate the card, of course you cannot activate the card with a missle crew card, even though it still belongs to the steel troops. This is where honesty and dignity come into play. Perhaps coloured chips are needed now!
The card is still in your activation sequence, desingated for a specific unit and special weapon bearer. Missles, Laser guns, ect.
This is a very easy system with no confusion what's so ever.
Edit:Officers of the same standing units and special weapons have nothing to do with this system. So if there is 2 units of star troops with flamers and one is the Col and the other is a Sgt, yes, you may use the activation system errata. Maybe Im wrong on this one, because the unit may loose his authority value (officer rank), and units will be able to activate without spending the proper LP. _________________ Paramount's Kings Island, tear down that POS "Son of Beast" coaster, and build new with American Union Workers!! |
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OB-RT-NH-DS Sentinel


Joined: 21 Oct 2006 Posts: 5873 Location: Prospect Heights IL (Games Plus)
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Posted: Wed Oct 29, 2008 12:55 pm Post subject: |
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But it is not so cut and dry as you hope Sigma, not since the errata where a card can activate any unit of that type. It opens up a lot of areas that were not grey before. So a rule made to make things easier led to more complex questions. _________________ And now we dance like soldiers on the battlefield the only triumph in a moment of glory Crack your
head open and sue somebody Cop a feel on a punk rock girl in bondage pants |
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