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New Rules For Activation Question.

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Supaplex



Joined: 28 Sep 2007
Posts: 402
Location: Russia

PostPosted: Tue Oct 28, 2008 8:34 am    Post subject: New Rules For Activation Question. Reply with quote

The questin is:
i have 2 units of steel troopers. One is 12 men with missles and one 12 men with laser cannons. So 2 cards, one with missle speshial weapon, one with laser cannon. Can i activate the unit with lascanon with card of the other unit?
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anabasis76deathdealer



Joined: 14 Dec 2007
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Location: Virginia, USA

PostPosted: Tue Oct 28, 2008 12:37 pm    Post subject: Reply with quote

I don't believe you can. If you can differentiate the units by the card then that coresponding unit should be activated. If you have two generic unit cards that do not, however you could pick which one to activate.
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Supaplex



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PostPosted: Tue Oct 28, 2008 12:39 pm    Post subject: Reply with quote

Ok, some one can post here new rules from errata?
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Sigma Golem



Joined: 13 Jul 2007
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Location: Kings Island, Ohio

PostPosted: Tue Oct 28, 2008 1:00 pm    Post subject: Reply with quote

The way I play it.

I have 3 of the same units of Spetsnatz Kommandos in my army list, sgt., flamers(3). Once the second round comes around and these 3 units still stand, I build my activation sequence with the Spetsnatz units and all the other units, as per the rules.

During the second activation I pick my Spetsnatz unit card from my sequence activation and choose to activate any one of the 3 units of Spetsnats Flamer units. Now this can only be done, once per unit. So you could'nt activate the same unit twice.

The only measure I use for the "Same Unit stats", is the special weapon bearers and the amount of special weapons. The flamer card can't activate the rocket launcher card, or vise versa.
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Sigma Golem



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PostPosted: Tue Oct 28, 2008 1:11 pm    Post subject: Reply with quote

Quote:
Ok, some one can post here new rules from errata?


"Activation Phase" p. 57: "When a player becomes the active player, he reveals the first card in his activation sequence. The corresponding unit is activated. The player declares his actions and resolves them as he goes. If several units may correspond to the card revealed, the active player may choose the one he activates".
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Havoc



Joined: 30 Dec 2006
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PostPosted: Tue Oct 28, 2008 3:31 pm    Post subject: Reply with quote

The special weapon on the card must be the same as the special weapon of the unit. Here is the relevant ruling:

http://en-forum.at-43.com/viewtopic.php?t=4103
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Blokhead



Joined: 01 Apr 2008
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PostPosted: Tue Oct 28, 2008 4:37 pm    Post subject: Re: New Rules For Activation Question. Reply with quote

Supaplex wrote:
The questin is:
i have 2 units of steel troopers. One is 12 men with missles and one 12 men with laser cannons. So 2 cards, one with missle speshial weapon, one with laser cannon. Can i activate the unit with lascanon with card of the other unit?


No. The special weapon on the card has to match the special weapon on the unit.

EDIT: Damn, just noticed Havoc beat me to the punch.
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Gurth



Joined: 07 Jun 2007
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PostPosted: Tue Oct 28, 2008 5:52 pm    Post subject: Reply with quote

So isn't this simply a very good reason to not use cards with special weapon stats on them in your activation sequence? I mean, Colin Kelly's reply linked above does not specifically prohibit using officer cards to represent units, and officer cards have no special weapons on them …
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Supaplex



Joined: 28 Sep 2007
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PostPosted: Tue Oct 28, 2008 5:52 pm    Post subject: Reply with quote

Hmmm, am i correct?

Quote:
Secondly, if you have a unit with no officer, I assume that it's up to the player whether to use the basic unit card or the relevant special weapons card. Correct?

You usually don't include the officer's card in the activation sequence anyway since you are usually going to need it for LP and Morale checks (though nothing prevents you from doing so). However the card still needs to correspond to the unit. Therefore you will usually use the card with the corresponding special weapon.

I can use a card with officer to represent a unit with officer and missles?

And if i have 2 units one with lasers and one with missles, both with sergants, and use card with sergants to represent the unit - so i can activate any of them?
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chillatbmth



Joined: 25 Apr 2007
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PostPosted: Tue Oct 28, 2008 6:47 pm    Post subject: Reply with quote

Quote:
usually


To me sums it up - I would use the unit card whenever possible.
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Havoc



Joined: 30 Dec 2006
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PostPosted: Tue Oct 28, 2008 7:25 pm    Post subject: Reply with quote

Supaplex wrote:
And if i have 2 units one with lasers and one with missles, both with sergants, and use card with sergants to represent the unit - so i can activate any of them?


Yes, but I also think that if a unit loses its sergeant you will not be able to activate it that turn (with a sergeant card) and next turn you will have to replace the sergeant card with the unit card.

Anyone else got an opinion on this?
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fee_weasel



Joined: 07 Jul 2007
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PostPosted: Tue Oct 28, 2008 7:42 pm    Post subject: Reply with quote

Havoc wrote:
Supaplex wrote:
And if i have 2 units one with lasers and one with missles, both with sergants, and use card with sergants to represent the unit - so i can activate any of them?


Yes, but I also think that if a unit loses its sergeant you will not be able to activate it that turn (with a sergeant card) and next turn you will have to replace the sergeant card with the unit card.

Anyone else got an opinion on this?


Along the same line of thinking how about if you use the laser gun card and your laser gunner(s) get killed before activation could you activate? Just curious the same as Havoc. For the record I don't agree with Colin's ruling on the one card can represent more than one unit.
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anabasis76deathdealer



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PostPosted: Tue Oct 28, 2008 7:48 pm    Post subject: Reply with quote

Or how about this...You use the card that actually represents the unit (with the appropriate special weapons) and have a little freaking accountabilty when you discover you made a tactical mistake in arranging you activation sequence...perish the thought!
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Black Knight



Joined: 27 Aug 2007
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PostPosted: Tue Oct 28, 2008 7:50 pm    Post subject: Reply with quote

Or even better...have a rule that requires you to activate the right unit!

What a silly ruling.
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OB-RT-NH-DS
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PostPosted: Tue Oct 28, 2008 8:12 pm    Post subject: Reply with quote

anabasis76deathdealer wrote:
Or how about this...You use the card that actually represents the unit (with the appropriate special weapons) and have a little freaking accountabilty when you discover you made a tactical mistake in arranging you activation sequence...perish the thought!
I will vote for that.
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Battle_Monkey_Kyle



Joined: 21 Feb 2008
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PostPosted: Tue Oct 28, 2008 8:25 pm    Post subject: Reply with quote

Ruling made to simplify things, just makes things more confusing. Way to go.
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Havoc



Joined: 30 Dec 2006
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PostPosted: Wed Oct 29, 2008 12:20 pm    Post subject: Reply with quote

fee_weasel wrote:
For the record I don't agree with Colin's ruling on the one card can represent more than one unit.


This is not a ruling by Collin but one of the few erratas for AT-43.
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Havoc



Joined: 30 Dec 2006
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Location: Stockholm, Sweden

PostPosted: Wed Oct 29, 2008 12:35 pm    Post subject: Reply with quote

I have posted a rules question about it:
http://en-forum.at-43.com/viewtopic.php?p=61275#61275

Just tell me if you think anything need to be added or changed.
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Sigma Golem



Joined: 13 Jul 2007
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PostPosted: Wed Oct 29, 2008 12:37 pm    Post subject: Reply with quote

this system takes honesty and common sense. If your steel troops, 3 laser gun special weapons die before you activate the card, of course you cannot activate the card with a missle crew card, even though it still belongs to the steel troops. This is where honesty and dignity come into play. Perhaps coloured chips are needed now!



The card is still in your activation sequence, desingated for a specific unit and special weapon bearer. Missles, Laser guns, ect.

This is a very easy system with no confusion what's so ever.

Edit:Officers of the same standing units and special weapons have nothing to do with this system. So if there is 2 units of star troops with flamers and one is the Col and the other is a Sgt, yes, you may use the activation system errata. Maybe Im wrong on this one, because the unit may loose his authority value (officer rank), and units will be able to activate without spending the proper LP.
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PostPosted: Wed Oct 29, 2008 12:55 pm    Post subject: Reply with quote

But it is not so cut and dry as you hope Sigma, not since the errata where a card can activate any unit of that type. It opens up a lot of areas that were not grey before. So a rule made to make things easier led to more complex questions.
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